Tomb Raider Update v1.01.743.0-BAT
Fixes included:
– Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
– Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
– GPU performance improvements, specifically at higher quality levels.
– Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
– New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
– Fixed last campsite save not always updating when expected.
– Various small optimizations.
– Various minor UI fixes.
– Minor graphics fixes.
– Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
– New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
– Fixed last campsite save not always updating when expected.
– Various small optimizations.
– Various minor UI fixes.
– Minor graphics fixes.
– Upgraded the save slots from three to 99
– Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
– Added stereoscopic 3D reticle
– Fixed issues with the discovery of the Unworthy campsite.
– Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
– Fixed a playthrough stopper in Chasm Bridge
– Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
– The active selection in the main menu no longer changes due to the rotation of the menu itself
– Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
– Fixed a crash in multiplayer that could occur while migrating hosts
– Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
– (DX11) Fixed a few self-shadowing artifacts in the beach
– (DX11) Various performance optimizations
– (DX11) Improved sunlight shadow quality
– (DX11) Lens flares now render correctly in stereoscopic 3D
– (DX11) Improved exclusive fullscreen <-> windowed transitions
– (DX11) Fixed occasional crash on startup related to stereoscopic detection
NAJNOVŠI OTESTOVANÝ PATCH
PRE TYCH KTORYM PO APLIKOVANI PATCHU NEJDU SAVE TAK MUSIA NAKOPIROVAT ZLOZKU Z C:...AppData/Local/Skidrow/203160/storage folder (files save1.dat, save2.dat do C:...ProgramData/Steam/RLD!/203160/storage
Fixes included:
– Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
– Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
– GPU performance improvements, specifically at higher quality levels.
– Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
– New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
– Fixed last campsite save not always updating when expected.
– Various small optimizations.
– Various minor UI fixes.
– Minor graphics fixes.
– Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
– New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
– Fixed last campsite save not always updating when expected.
– Various small optimizations.
– Various minor UI fixes.
– Minor graphics fixes.
– Upgraded the save slots from three to 99
– Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
– Added stereoscopic 3D reticle
– Fixed issues with the discovery of the Unworthy campsite.
– Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
– Fixed a playthrough stopper in Chasm Bridge
– Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
– The active selection in the main menu no longer changes due to the rotation of the menu itself
– Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
– Fixed a crash in multiplayer that could occur while migrating hosts
– Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
– (DX11) Fixed a few self-shadowing artifacts in the beach
– (DX11) Various performance optimizations
– (DX11) Improved sunlight shadow quality
– (DX11) Lens flares now render correctly in stereoscopic 3D
– (DX11) Improved exclusive fullscreen <-> windowed transitions
– (DX11) Fixed occasional crash on startup related to stereoscopic detection
NAJNOVŠI OTESTOVANÝ PATCH
PRE TYCH KTORYM PO APLIKOVANI PATCHU NEJDU SAVE TAK MUSIA NAKOPIROVAT ZLOZKU Z C:...AppData/Local/Skidrow/203160/storage folder (files save1.dat, save2.dat do C:...ProgramData/Steam/RLD!/203160/storage